TMRRW(dot)net combines predictable and unpredictable change in order to form a cubic time capsule of tomorrow’s relics. Predictions arise by mapping the course of natural disasters and desiccated resources, and non-predictions are postulated from science fiction and myth. The resulting guided tour of The Last Gallery presents attributes of artifactual design and nostalgia: we will remember impact events and Y2K12 hysteria; thirst, wetness, and all things glossy; sitting, leisurely commodities, and decoration. This piece intends to simulate future documentation of the past, while simultaneously proposing precursory relics.
All the Vertices and Faces of Stone_1: (link)
3D graphics files have neither initial geometry nor placement in Cartesian space, but are rather datasets that instigate ‘object’ viewing within a 3D interface. The objects within The Last Gallery have an illusory resemblance to both 3D models and material substance; the imagery appears to have formal and textural similarities to physical matter, but said attributes do not exist prior to rendering. CGI’s potential for photorealism enables planning and practice by the designer. TMRRW(dot)net utilizes commercial design and marketing strategies associated with 3D, in order to function as a document of the things you have seen and the things that are, and as a proposition for the things that will be hereafter.